Engineering for Human-Computer Interaction: IFIP TC2/TC13 by Kenneth P. Fishkin, Thomas P. Moran, Beverly L. Harrison

By Kenneth P. Fishkin, Thomas P. Moran, Beverly L. Harrison (auth.), Stéphane Chatty, Prasun Dewan (eds.)

The target of IFIP operating team 2.7 (13.4) for person Interface Engineering is to enquire the character, ideas and development of person interfaces for software program platforms. The group's scope is: • constructing person interfaces in keeping with wisdom of process and person behaviour; • constructing frameworks for reasoning approximately interactive structures; and • constructing engineering versions for consumer interfaces. each 3 years, the crowd holds a "working convention" on those concerns. The convention mixes parts of a typical convention and a workshop. As in a standard convention, the papers describe rather mature paintings and are completely reviewed. As in a workshop, the viewers is stored small, to let in-depth discussions. The convention is held over 5-days (instead of the standard 3-days) to permit such discussions. every one paper is mentioned after it's awarded. A transcript of the dialogue is located on the finish of every paper in those complaints, giving vital insights concerning the paper. every one consultation was once assigned a "notes taker", whose accountability was once to collect/transcribe the questions and solutions in the course of the consultation. After the convention, the unique transcripts have been dispensed (via the internet) to the attendees and adjustments that clarified the discussions have been accepted.

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Additional info for Engineering for Human-Computer Interaction: IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction September 14–18, 1998, Heraklion, Crete, Greece

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Land-on2 strategy is an extension of the Land-onI strategy. Here also the target is selected when the pen touches it for the first time, but in this case the pen lands outside the target area before moving into it. • Take-off! strategy: the target is highlighted only while the pen is touching it. The selection is made at the moment the pen is taken off the target. 21 • Take-off2 strategy is an extension of the Take-off! strategy. The target is highlighted only while the pen is in contact with it, however the selection is made when the pen is removed from any point on the screen either inside or outside the target area.

It is also necessary to investigate the relationships between strategies and target shapes, and to find strategies which are suitable for specific shapes (and vice versa). 7. CONCLUSIONS The paper proposed six strategies and classified the strategies into strategy groups according to their characteristics. It described the experiment in which we compared six strategies for pen-based systems. Experimental results show that the best strategy was the "Land-on2" strategy when the strategies were evaluated individually, and the best strategy group was the "In-Out" strategy group when evaluated in groups.

The cylinder represents a 3D target. That is, the circle with a solid line is at the bottom of the 3D target. Some responses will take place when the pen is in the cylinder. It is important to note that although the illustration in Figure 1 shows circular targets, the shape of the target has no definitive bearing on this discussion. The arrow shows the movement of the pen-tip. A dashed line arrow means the pentip is above the screen and a solid line arrow shows that the pen-tip is on the screen.

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