Learning Cocoa with Objective-C: Developing for the Mac and by Paris Buttfield-Addison, Jonathon Manning

By Paris Buttfield-Addison, Jonathon Manning

Paris Buttfield-Addison, Jonathon Manning, "Learning Cocoa with Objective-C: constructing for the Mac and iOS App shops, third Edition"
2013 | ISBN-10: 1449318495 | writer: O’Reilly Media | MOBI | 322 pages | eleven + 6 MB

Get up to the mark on Cocoa and Objective-C, and begin constructing functions at the iOS and OS X structures. if you happen to don’t have adventure with Apple’s developer instruments, no challenge! From object-oriented programming to storing app information in iCloud, this e-book covers every little thing you must construct apps for the iPhone, iPad, and Mac.

You’ll the best way to paintings with the Xcode IDE, Objective-C’s origin library, and different developer instruments equivalent to occasion equipment framework and center Animation. alongside the best way, you’ll construct instance tasks, together with an easy Objective-C software, a customized view, an easy video participant software, and an app that monitors calendar occasions for the user.
Learn the appliance lifestyles cycle on OS X and iOS
Work with the user-interface process in Cocoa and Cocoa Touch
Use AV starting place to exhibit video and audio
Build apps that allow clients create, edit, and paintings with documents
Store facts in the neighborhood with the dossier approach, or at the community with iCloud
Display lists or collections of knowledge with desk perspectives and assortment views
Interact with the surface international with center place and middle Motion
Use blocks and operation queues for multiprocessing

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Sample text

In LWDF, the operational context for an actor also contains a mode variable whose value stores the next CFDF mode of the actor and persists across firings. The 3 Dataflow-Based, Cross-Platform Design Flow 45 LWDF operational context also includes references to the invoke function and enable function of the actor. , by an enclosing scheduler). This is implemented in LWDF by extending the standard CFDF enable functionality such that it unconditionally returns false whenever the actor is in a terminal mode.

The scheduling strategy employed determines the execution order of the actors while the mapping process, which is typically coupled closely with scheduling, determines which resource each actor is executed on. TDIF provides the generalized schedule tree (GST) [11] representation to facilitate implementation of and experimentation with alternative scheduling and mapping schemes for system optimization. GSTs are ordered trees with leaf nodes and internal nodes. , a loop count) for an iteration construct that is to be applied when executing the associated subtree.

Horstmannshoff et al. [11] and Jung et al. [12] also discuss hardware synthesis techniques from SDF models. They develop analysis methods for resource allocation and schedule computation suitable for hardware. However, these prior works do not consolidate the proposed techniques into a comprehensive design framework that enables implementation on realistic targets. They do not support established synthesis methodologies and IP libraries. Actor definition and IP integration are practical challenges in hardware design, yet these works do not address them adequately.

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