LightWave v9 Texturing (Wordware Game and Graphics Library) by Angel Nieves

By Angel Nieves

I have not a very good inspiration in texture approximately LW3D. This e-book can defined how the knowledge include the precise fabric you must modeling.
Easy and interesting!!

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Extra resources for LightWave v9 Texturing (Wordware Game and Graphics Library)

Sample text

All we need to do is add some glow to the filament’s surface, and immediately the bulb starts to come to life, as shown in Figure 4-21. Figure 4-20 Figure 4-21 The settings used for the filament surface in this case were those shown in Figure 4-22, using 100% luminosity.

Using the Object editing mode will ensure that each surface is treated individually and that no global changes are accidentally made. Object is the default editing mode. Whereas Object edit mode allows you to keep surfaces completely separate, Scene edit mode applies changes globally. This means that if you are working with a number of different objects in your scene, the scene editor condenses all the surfaces that share names and treats them as single surfaces. In other words, if you have two different objects, each of which has a surface named “black plastic,” selecting the surface and making changes to it will affect both surfaces with that name.

These details could tell the viewer that perhaps the reader of the book is not very careful when reading, or does not particularly care about keeping the books he owns in good condition. You could even add a detail such as a person’s name or a small doodle drawn on the soft, lacquer-coated cover, done by a person who may have been bored. Or perhaps, at one point, somebody accidentally tore the cover very slightly, and then mended it using a piece of tape. Very well-read books also tend to develop wrinkles or creases in their spines.

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